Aaron Cook

Network Programmer.

I’m a game developer who’s extremely passionate about video game development and games in general. I've worked in the industry for quite some time and I like to share things I’ve learned and anecdotes from the industry here on this website. I work as a Network Programmer, but I have a deep rooted interest in level design.

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Featured Articles.

The most popular articles on Quantum Rarity. Topics include programming, design, and other anecdotes from the industry.

Books that will make you a better Game Developer

#5 Masters of Doom While not a technical book, there’s a lot to learn from Masters of Doom – a book that follows the early... Read More

Creating a Scalable Matchmaking Service

In this tutorial we will use Google App Engine, the Datastore, Memcache and Cloud Endpoints to create a scalable Matchmaking service... Read More

The Top 10 Greatest Multiplayer Maps

Multiplayer gaming is bigger than it ever was and the level designs that drive it are getting better and better. Over the years,... Read More

My Latest Blog and Article Posts.
A collection of guides, anectdotes and other articles that I have written over the years.
Mar 18, 2014

#5 Masters of Doom While not a technical book, there’s a lot to learn from Masters of Doom – a book that follows the early history of iD Software and its founders. Its interesting reading about John Carmack and John Romero and how their brilliance helped transformed the game industry into what it is today. It’s also quite entertaining reading about parts of the industry that haven’t changed, like bad eating habits, immature jokes and unavoidable “crunch time”. Since it’s a book... Read More

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Mar 18, 2014

In this tutorial we will use Google App Engine, the Datastore, Memcache and Cloud Endpoints to create a scalable Matchmaking service to be used with multiplayer video games. The service is written in Java and the full source code is available here on Github. Overview A matchmaking service is responsible for pairing players with one another when they want to play your game online. When a player’s game client connects to the service, the service finds all available matches that aren’t full and... Read More

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Mar 2, 2010

Here’s a showcase of some of the recent artwork that I have created. I’ve done a wide variety of graphic design, 2d character design and 3d modeling on both the personal and commercial level. I’ve done a fair share of 3d texturing work and also 2d animation. Because of the diversity of work that I have done, I am proficient with a wide variety of different software packages. Some of these programs are: Adobe Photoshop Adobe Illustrator Adobe After Effects Autodesk 3ds Max 2009 Pixologic... Read More

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Aaron Cook

@monstercoo

3:01 · 2/21/20 · Twitter iPhone

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Unreal Tournament 2007?E3 - The Mecca of GamingKonami Press Conference 2Half Life 2Konami Press ConferenceThe Force Unleashed Concept Art

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