#5 Masters of Doom While not a technical book, there’s a lot to learn from Masters of Doom – a book that follows the early history of iD Software and its founders. Its interesting reading about John Carmack and John Romero and how their brilliance helped transformed the game industry into what it is today. It’s also quite entertaining reading about parts of the industry that haven’t changed, like bad eating habits, immature jokes and unavoidable “crunch time”. Since it’s a book... Read More
In this tutorial we will use Google App Engine, the Datastore, Memcache and Cloud Endpoints to create a scalable Matchmaking service to be used with multiplayer video games. The service is written in Java and the full source code is available here on Github. Overview A matchmaking service is responsible for pairing players with one another when they want to play your game online. When a player’s game client connects to the service, the service finds all available matches that aren’t full and... Read More
Here’s a showcase of some of the recent artwork that I have created. I’ve done a wide variety of graphic design, 2d character design and 3d modeling on both the personal and commercial level. I’ve done a fair share of 3d texturing work and also 2d animation. Because of the diversity of work that I have done, I am proficient with a wide variety of different software packages. Some of these programs are: Adobe Photoshop Adobe Illustrator Adobe After Effects Autodesk 3ds Max 2009 Pixologic... Read More
Aaron Cook
@monstercoo
3:01 · 2/21/20 · Twitter iPhone
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Find me on twitter & Flickr to know my daily activities.
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