I’ve been an aspiring level designer ever since the early days of Quake 1. Learning QuakeEd and recreating my house in for Quake 1 was the first of the many maps that I would create. Luckily, my level design skills have come a long way since then. Over the years I began to take level design more seriously, and moved onto bigger and better engines, such as Unreal and Cube/Sauerbraten. I’m constantly analyzing my work and trying to become a better level designer.
I’ve worked as a graphic designer for numerous years, from which I developed many of my texturing skills. I can 3d model as well. When I create a level, I like creating my own assets and I’ve even found myself recording and editing sounds for map use. Each map I create begins on pen and paper and I use my knowledge of ancient architecture whenever possible. Everytime I create a map, I try to become a better designer, modeler and artist.
My experiences as a Game Journalist, and most importantly, as a gamer have and continues to have a major role in each level I design. I don’t just like video games, I know why I like them and I use this knowledge in my own designs. I enjoy every single aspect of level design and put this passion into every level that I create.
A historically inspired map, featuring the ancient Greek Parthenon. Created for Unreal Tournament 3.