The Creation of DM-Parthenon Demo Reel

The pinnacle of Greek architecture – the Parthenon, was constructed over two thousand years ago in Athens, Greece. It was a temple of their guardian goddess Athena, a treasury, and the center of their society. Over the course of history, it was also a battlefield and was nearly destroyed completely numerous times. In the distant future, havoc will once again return to this proven battleground, during The Unreal Tournament. With utmost respect to detail, I meticulously recreated this Greek masterpiece. The Parthenon’s layout was perfect... Read→

Artwork

Here’s a showcase of some of the recent artwork that I have created. I’ve done a wide variety of graphic design, 2d character design and 3d modeling on both the personal and commercial level. I’ve done a fair share of 3d texturing work and also 2d animation. Because of the diversity of work that I have done, I am proficient with a wide variety of different software packages. Some of these programs are: Adobe Photoshop Adobe Illustrator Adobe After Effects Autodesk 3ds Max 2009 Pixologic Zbrush 3 Maxon Bodypaint 3d And I’m... Read→

Games

I’ve worked on many games over the years, mainly as a programmer but I like working on game design as well. I’ve worked on numerous web based games, using ASP, PHP, AJAX and Flash. I’ve also worked on many client side games, written in C, C#, C++, LUA, and SDL. I’ve shipped several titles on PS3 and Xbox 360, and will be completing a AAA 3DS title very soon. Apples to Apples: A Bushel of Fun The biggest title I worked on during 2010 was Apples to Apples – an online multiplayer version of Mattel’s classic board game. I... Read→

Using Karnaugh Maps to Simplify Code

When writing code, Boolean logic is used in just about everything. Sometimes, Boolean conditions, like If Statements, can get overly complicated. This is especially troublesome when working with someone else’s code. Using Karnaugh Maps is a great way... Read→

The Top 10 Greatest Multiplayer Maps

Multiplayer gaming is bigger than it ever was and the level designs that drive it are getting better and better. Over the years, certain multiplayer games have reshaped the genre. They all have one thing in common – great level designs. In this list,... Read→

Borderlands and Difficulty Scaling

It was a no-brainer that combining hack ‘n slash RPG elements with the First Person Shooter genre would make for a great game. But even for a loot whore like myself, I wasn’t prepared for how great of a game Borderlands would be. It has everything... Read→

The pinnacle of Greek architecture – the Parthenon, was constructed over two thousand years ago in Athens, Greece. It was a temple of their guardian goddess Athena, a treasury, and the center of their society. Over the course of history, it was also a battlefield and was nearly destroyed completely numerous times. In the distant future, havoc will once again return to this proven battleground, during The Unreal Tournament. With utmost respect to detail, I meticulously recreated this Greek... Read→

Aaron ADD COMMENTS

Here’s a showcase of some of the recent artwork that I have created. I’ve done a wide variety of graphic design, 2d character design and 3d modeling on both the personal and commercial level. I’ve done a fair share of 3d texturing work and also 2d animation. Because of the diversity of work that I have done, I am proficient with a wide variety of different software packages. Some of these programs are: Adobe Photoshop Adobe Illustrator Adobe After Effects Autodesk 3ds Max 2009 Pixologic... Read→

Aaron ADD COMMENTS

I’ve worked on many games over the years, mainly as a programmer but I like working on game design as well. I’ve worked on numerous web based games, using ASP, PHP, AJAX and Flash. I’ve also worked on many client side games, written in C, C#, C++, LUA, and SDL. I’ve shipped several titles on PS3 and Xbox 360, and will be completing a AAA 3DS title very soon. Apples to Apples: A Bushel of Fun The biggest title I worked on during 2010 was Apples to Apples – an online multiplayer... Read→

Aaron Comments Off

I’ve been an aspiring level designer ever since the early days of Quake 1. Learning QuakeEd and recreating my house in for Quake 1 was the first of the many maps that I would create. Luckily, my level design skills have come a long way since then. Over the years I began to take level design more seriously, and moved onto bigger and better engines, such as Unreal and Cube/Sauerbraten. I’m constantly analyzing my work and trying to become a better level designer. I’ve worked as a graphic... Read→

admin ADD COMMENTS

When writing code, Boolean logic is used in just about everything. Sometimes, Boolean conditions, like If Statements, can get overly complicated. This is especially troublesome when working with someone else’s code. Using Karnaugh Maps is a great way to simplify and debug these statements. Karnaugh maps are essentially another form of a truth table. They are especially helpful when simplifying large Boolean expressions, but in this example I’ll keep things simple. Suppose there is an expression... Read→

Aaron ADD COMMENTS

Multiplayer gaming is bigger than it ever was and the level designs that drive it are getting better and better. Over the years, certain multiplayer games have reshaped the genre. They all have one thing in common – great level designs. In this list, I compile the most significant multiplayer maps of our time. These maps are what made their games great and they’ve all changed the way future levels were designed. Although the list wasn’t limited to the FPS genre, it is dominated by them. This... Read→

Aaron 4 COMMENTS

It was a no-brainer that combining hack ‘n slash RPG elements with the First Person Shooter genre would make for a great game. But even for a loot whore like myself, I wasn’t prepared for how great of a game Borderlands would be. It has everything – great visuals, an awesome soundtrack, plenty of items, and 4 player co-op. But the unsung hero of this game is its scaling – at the end of the day, this is what keeps you coming back for more. Gearbox Software nailed it. I’ll be the first to... Read→

Aaron ADD COMMENTS

About Me

I'm a Level Designer, a Programmer and a Writer. And it's all for one reason – I love video games. I've worked as a Games Journalist for many years and I've also received a degree in Computer Science. I'm extremely passionate about creating and writing about games. I'm especially interested in Level Design, and have created and critiqued countless maps.

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